xcode5

Add a second target in the Xcode 5 project

久未见 提交于 2019-12-25 18:36:05
问题 Please help me to add second target in Xcode 5 , I need to build two different app like "app 1" and "app 2". app 1 should point to url 1 and app 2 should point to url 2 . Also I should be able to install both the app on same device at same time. I am using Xcode 5.1. I have also tried to duplicating existing target and renamed it and changed product name and bundle identifier, But it iss over writing the app 1 when I install app 2. 回答1: Follow the below steps to add new target in Xcode 5.1 1)

List of timezone abbreviations using xcode

百般思念 提交于 2019-12-25 12:08:33
问题 I have retrieved a list of all the time zones using this function and storing them in an array : timeZoneElements = [NSTimeZone knownTimeZoneNames] ; I want to get the list of abbreviations , for example : GMT+1 … is there any easy and quick way to do that ? Many thanks Edit 1 : This solution shows the timezones like follows : Asia/Beirut … therefore i need to show instead the GMT+2 label .. 回答1: Try This, NSMutableArray *timeZoneArray = [[NSMutableArray alloc] initWithArray:[NSTimeZone

Universal iOS app - UIButton and UITableView sizes

◇◆丶佛笑我妖孽 提交于 2019-12-25 09:38:34
问题 I'm developing my first universal iOS app with XCode 5.0.2 and iOS 7, and I have some questions on the screen size differences between iPhone and iPad (including Mini). If the app contains UIButton s with custom .png images, do I need to increase the size of the UIButton s along with bigger size images when developing for iPad?. I'm already half done with the iPhone app and not using storyboards but using IB to create NIBs. I tried to use the same iPhone UIButton size on the iPad NIB and it

Xcode 5 Asset Catalog: How to automatically pick LaunchImage at correct size

非 Y 不嫁゛ 提交于 2019-12-25 07:48:12
问题 As suggested here, in Interface Builder i've assigned to a full size Image View the "LaunchImage.png" parameter for the "Image" attribute, being associated at runtime by iOS . But at runtime, in any device (iPhone, iPad, with/without retina), the image picked is always the 640 × 960 pixels size image, thus ignoring other sizes. Is there any way to make iOS automatically picking the right image base on device and resolution? 回答1: Yes there is an easier way to do this in XCode 5. Click on your

How to increase the font size of a NSAttributedsString in iOS

醉酒当歌 提交于 2019-12-25 04:23:05
问题 I am trying to change the font size of an NSAttributedString dynamically. The problem is the string contains different font sizes and properties. so when i change the font size all the content size change to tat value. Not changing accordingly . .. . . 回答1: If I understood you correctly this approach should help you: you can enumerate all NSFontAttributeName attributes for your AttributedString and increase the font size by for instance 1. This would give you the following result: If that's

Segue type to be used for a user registration process - iOS 5

允我心安 提交于 2019-12-25 04:18:11
问题 This is my first ios app & I have a user registration process which is separated out into 3 screens. The first screen has user to enter his mobile number, the second screen asks him select his location & the third screen asks him to enter his birthday and a few other details. So in total, there are totally 3 controllers which I have used. 1) mobile_number_controller.rb 2) location_controller.rb 3) miscellaneous_details_controller.rb Each detail the user enters is validated and is stored into

iOS Autolayout : Dynamically adjust controls

江枫思渺然 提交于 2019-12-25 03:08:49
问题 I am practicing autolayout, I have struck on some issue, My layout is like == Username TextField == == Password Textfield == ==Login Button == But when user enters wrong username or password it should be changed to == Username TextField == == Password Textfield == == Verification Textfield == ==Login Button == I know how to achieve it by setting frames but I want to do it by autolayout and constrains So I need your help to do it. And it would be great if I can do it using storyboard without

Xcode Compiler Error: ld: library not found for -lPods

送分小仙女□ 提交于 2019-12-25 02:56:13
问题 I'm trying to use the pod library to the project "BC LitterBox", after install pod according to http://cocoapods.org/ and Complier LitterBox, I'm now down to 1 compilation error, which I can't seem to get rid of. ld: library not found for -lPods clang: error: linker command failed with exit code 1 (use -v to see invocation) Anyone know what could be causing this? 回答1: When you install a pod, CocoaPods creates a new workspace that includes your project and whatever pod(s) you installed. You'll

Make changes to Xcode project templates

こ雲淡風輕ζ 提交于 2019-12-25 02:29:08
问题 I have read a few posts about creating/editing Xcode project templates, but they don't seem to work with Xcode 5. The directory in which I have to make changes is, /Applications/Xcode.app/Contents/Developer/Library/Xcode/Templates/Project Templates/Mac/Application/Command Line Tool.xctemplate However, I can't figure out a place where I can make changes and include the header files and other statements that I wish to add. I have even tried editing C++ class in the File Template. However, the

“Xcode quit unexpectedly while using the GLKit plug-in”

拜拜、爱过 提交于 2019-12-25 02:17:06
问题 Kind of a weird problem with xcode that just popped up overnight, I can't get into any part of it without an error coming up. With GLKit in: /system/library/Frameworks/glkit.framework I'll get the error: Xcode quit unexpectedly while using the GLKit plug-in". (I've never touched the frameworks before, so this plugin was already in that location). If I remove the plugin trying to open xcode creates the error "Xcode quit unexpectedly." I can't click on Report... because it doesn't take me