WPF with Helix toolkit, animate with code-behind?
问题 I am new to WPF, and am trying to build a 3d viewport with helix toolkit. The viewport, grid etc show up as expected, And I add a simple tube. Now, i want to use a new function to update the Transform of the tube, based on user input, but I cannot get it to work. Where am i going wrong here? Thank you. .xaml <UserControl x:Class="WPFUserControl.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http: