xamarin-studio

No resource found that mach the given name Theme.AppCompat.Light.NoActionBar

泪湿孤枕 提交于 2019-12-03 11:42:15
I am adding some items in Styles.xml files. However, it is giving me an error. Here is my code. <?xml version="1.0" encoding="UTF-8" ?> <resources> <style name="MyTheme" parent="Theme.AppCompat.Light.NoActionBar"> <item name="colorPrimary">#2196F3</item> <item name="drawerArrowStyle">@style/MyDrawerArrowStyle</item> </style> <style name="MyDrawerArrowStyle" parent="Widget.AppCompat.DrawerArrowToggle"> <item name="color">#F5F5F5</item> <item name="spinBars">true</item> </style> </resources> Error can be seen in the screenshot below Error retrieving parent for item: No resource found that

Where can I download the REAL MonoDevelop Windows binaries?

我的未来我决定 提交于 2019-12-03 11:02:11
问题 The monodevelop.com website just takes me to this "Xamarin Studio" thing that has severe restrictions on the usage of the free version, and pricing that's almost as bad as Visual Studio on the paid versions! Is MonoDevelop for Windows dead? All I want to do is develop a GTK# application without installing Linux! 回答1: There's still an .msi of version 3.0.6 up for download on SourceForge, if you really need version 4 you'll have to build it yourself. 回答2: You do not have to pay to use Xamarin

Using SQLite-Net Extensions and SQLiteConnection in Xamarin.Mac

牧云@^-^@ 提交于 2019-12-03 07:41:53
I'd like to know, how can I use SQLite-Net Extensions within Xamarin.Mac project? I'm using Xamarin Studio 5.9.5 , I've created project from Mac->App->Empty project (Unified API). Installed package SQLite-Net Extensions . Here is the beginning of my code: var db = new SQLiteConnection(???????, dbPath); db.CreateTable<Stock>(); db.CreateTable<Valuation>(); How can I call SQLiteConnection constructor? I need sqlite platform as first parameter, but there are no SQLite.Net.Platform. dlls added to references. This answer is not helpful, because there are no such dlls/namespaces ( SQLite.Net

Xamarin Android - How to rebuild Resource.designer.cs

雨燕双飞 提交于 2019-12-03 06:28:37
问题 In Xamarin Android - How to regenerate the Resource.designer.cs I tried to mark all the XML file's Build Action as "AndroidResource" and still the Resource.designer.cs won't get updated with new values. What event trigger generating this file? 回答1: As recently as Xamarin Studio 5.6 (build 273) with Xamarin.Android 4.18.0, if you have manually deleted the Resource.designer.cs file from the project, rebuilding will regenerate Resource.designer.cs , but will not add it back into the project. So

How to use Homebrew's version of Mono with Xamarin

人盡茶涼 提交于 2019-12-03 04:54:55
I recently installed Xamarin Studio, and the next time I went to run brew doctor, I got this warning: Warning: /Library/Frameworks/Mono.framework detected This can be picked up by CMake's build system and likely cause the build to fail. You may need to move this file out of the way to compile CMake. So I moved Mono.framework out of the way to my desktop and that fixed the problem, but when I went to open Xamarin Studio, it said: Could not launch Xamarin Studio This application requires the Mono framework. Please download and install the latest version of Mono. So then I installed mono with

Setting up Xamarin Studio Version Control with TFS + git

∥☆過路亽.° 提交于 2019-12-03 03:56:32
问题 I am setting up Xamarin with Team Foundation Service + git to develop iOS apps. I have tried many different settings trying to set up my TFS + git integration on our MAC with no avail. I keep getting exceptions of either not authorized or failed to fetch . 回答1: I am going to list all steps I took to be as complete as possible. First of all, I created a hosted TFS account and added a New Team Project + Git I then had to create alternative login credentials since you cannot have an @ symbol in

No installed provisioning profiles match the installed iOS code signing keys in Xamarin using Visual Studio

故事扮演 提交于 2019-12-03 01:52:53
I have created a PCL project, I host Mac with Visual Studio but when run iOS project, it gives error: I tried to change in iOs building signing like below but nothing works for me. Please help me solve this issue. For iOS you need to register your app/device with Apple. You will have to go to your Apple developer account and create a listing for your app and register the device you are testing on. Also you will have to import your developer account into Xcode, this needs to be done because your development app also needs to be signed before it can be put on a physical device. More information

Where can I download the REAL MonoDevelop Windows binaries?

纵然是瞬间 提交于 2019-12-03 01:25:55
The monodevelop.com website just takes me to this "Xamarin Studio" thing that has severe restrictions on the usage of the free version, and pricing that's almost as bad as Visual Studio on the paid versions! Is MonoDevelop for Windows dead? All I want to do is develop a GTK# application without installing Linux! There's still an .msi of version 3.0.6 up for download on SourceForge , if you really need version 4 you'll have to build it yourself . You do not have to pay to use Xamarin Studio to develop GTK# applications. There are no limitations whatsoever (except your imagination!) on what you

Xamarin Android - How to rebuild Resource.designer.cs

你说的曾经没有我的故事 提交于 2019-12-03 00:56:13
In Xamarin Android - How to regenerate the Resource.designer.cs I tried to mark all the XML file's Build Action as "AndroidResource" and still the Resource.designer.cs won't get updated with new values. What event trigger generating this file? I have found that Xamarin studio will stop regenerating the Resources file due to changes in the project file. The top build PropertyGroup should contain entries for <RootNamespace>**Your_Root_Namespace**</RootNamespace> <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>

MVVMCross IMvxGeoLocationWatcher Success Action never fires on Android

萝らか妹 提交于 2019-12-02 21:28:25
问题 I created a very simple test app to try and reverse geocode my current lat/long into an address. Here is the code for my ViewModel: namespace LoginProductsMVVM.Core.ViewModels { public class ProductDetailViewModel : MvxViewModel { public void Init(Product product) { Product = product; } private Product _product; public Product Product { get { return _product; } set { _product = value; RaisePropertyChanged (() => Product); } } private string _latitude; public string Latitude{ get { return