Using Dispatcher correctly in event to update UI
问题 I'm using dispatchers to update a bound collection from an event. I just ran into a nasty issue where I had two different dispatchers in the same event and it wasn't working. Using the debugger it was completely skipping over the code in the first dispatcher. Putting the entire event in a single dispatcher fixed it. I assume it's because of how the compiler handles it, can anyone confirm this - only one dispatcher per event, at least when dealing with the same elements? Here is the code, when