TouchEvents in watchOS 3 SpriteKit?
When using SpriteKit in watchOS 3, how do you handle the touch events? I am porting the SpriteKit games from iOS and the codes below won't work. Or you have to control the WKInterfaceController somehow? override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {} override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {} override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {} override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {} After a lot of frustration with the same issue, I wound up using gesture recognizers,