Unity VR Controller UI Interaction
问题 I'm currently at the verge of a mental breakdown. I spent hours building my own laser pointer, making it shoot raycasts on everything and try to make it work with my UI. But it won't. At least not correctly. What works: Raycast and draw line. Where I struggle: Right now I have two options. A) Standard UI button and cube without mesh renderer to it. This makes the button fade thru its animations according to its button script. BUT it won't resolve the On button click events! So I added an