Using Raycast instead of Gaze Pointer
问题 I'm new to VR development,I'm using oculus integration so I made a ray line with the line renderer , but now I need to make this line interactive with everything like a gaze pointer (objects,UI, Scrolls..),, I'm testing my project on Oculus Go I have tried a lot of tutorials but no one focuses on this point. Here's my attempt at the code: RaycastHit hit; if(Physics.Raycast(transform.position,transform.forward ,out hit,0.8f)) { if(hit.collider != null) { if (OVRInput.Get(OVRInput.Button