viewdidload

How to create global variable in Swift?

大憨熊 提交于 2019-11-28 07:46:04
I am trying to set a global variable. In my case, just a boolean flag that indicates if a view is being presented for the first time: var initialLoadFlag: Bool = true After the view is presented, I want to set this flag to false: var initialLoadFlag: Bool = false And then check for it thenceforth: if initialLoadFlag { showWelcomeMessage() } So, I would like to create initialLoadFlag as a global variable. Where and how? I've tried: In the viewDidLoad area of my view controller In the application() method in my AppDelegate.swift file In the AppDelegate class No luck. I'm getting a Use of

viewDidLoad and awakeFromNib timing

拈花ヽ惹草 提交于 2019-11-27 05:57:29
问题 It is my understanding that awakeFromNib will always be called before viewDidLoad. So I have a subclass of a UITableViewController, which is unarchived from a xib file. I defined these two methods inside: - (void)awakeFromNib { [super awakeFromNib]; NSLog(@"awake from nib"); } - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"view did load"); } what happens is that "view did load" shows up before "awake from nib" in the console. I tried to use a breakpoint at [super awakeFromNib], and

viewDidLoad getting called twice on rootViewController at launch

淺唱寂寞╮ 提交于 2019-11-27 04:14:46
Anyone know why this root View Controller's viewDidLoad is being called twice at launch? It's driving me nuts! here's the stack trace from first time through viewDidLoad : #0 0x0000276a in -[RootViewController viewDidLoad] at RootViewController.m:71 #1 0x3097548f in -[UIViewController view] #2 0x00002734 in -[RootViewController initWithCoder:] at RootViewController.m:39 #3 0x30ab5ce4 in -[UIClassSwapper initWithCoder:] #4 0x30514636 in _decodeObjectBinary #5 0x30514035 in _decodeObject #6 0x30ab5a1d in -[UIRuntimeConnection initWithCoder:] #7 0x30514636 in _decodeObjectBinary #8 0x30515f27 in

UIView - How to get notified when the view is loaded?

假装没事ソ 提交于 2019-11-27 02:35:31
Is there anything similar to the viewDidLoad of UIViewController for a UIView ??? I need to be notified as soon as a UIView has loaded (Subclass of UIView ), and perform some actions. Costique Depending on what kind of actions you need to perform, there are several techniques: -(id)initWithFrame:(CGRect)frame - UIView's designated initializer; always sent to a UIView to initialize it, unless the view is loaded from a nib; -(id)initWithCoder:(NSCoder *)coder - always sent to initialize a UIView whenever the view is loaded from a nib; -(void)awakeFromNib - sent after all the objects in the nib

How to create global variable in Swift?

。_饼干妹妹 提交于 2019-11-27 02:02:51
问题 I am trying to set a global variable. In my case, just a boolean flag that indicates if a view is being presented for the first time: var initialLoadFlag: Bool = true After the view is presented, I want to set this flag to false: var initialLoadFlag: Bool = false And then check for it thenceforth: if initialLoadFlag { showWelcomeMessage() } So, I would like to create initialLoadFlag as a global variable. Where and how? I've tried: In the viewDidLoad area of my view controller In the

About viewController's “viewDidLoad” and “viewWillAppear” methods

南楼画角 提交于 2019-11-27 01:59:59
问题 I've got a question regarding the two mentioned methods, since in my tests I don´t make clear the order they are called. I thought that, firstly, viewDidLoad is called when the viewController is loaded for first time (as the name indicates), and inmediately after the init method. Then, I thought that once viewDidLoad returns, viewWillAppear is called. If you display another viewController, and then you return to this one, then it should be already loaded and only viewWillAppear will be called

Do I always have to call [super viewDidLoad] in the -viewDidLoad method?

我是研究僧i 提交于 2019-11-26 20:13:38
In Apple's scrollView example they don't call that. I always thought that's a must . Why should I call that anyways? If you are overriding the method you should still call the method in the super. Even if the super class is not doing anything with it today, Apple might one day change the implementation and your code will mysteriously stop working. If you really don't need to do anything in that method, leave it out of your code entirely, and the super's method will run as usual, without any intervention on your part. No, you don't need to call [super viewDidLoad]. Edit: But read below, because

UIViewController viewDidLoad vs. viewWillAppear: What is the proper division of labor?

☆樱花仙子☆ 提交于 2019-11-26 12:39:44
I have always been a bit unclear on the type of tasks that should be assigned to viewDidLoad vs. viewWillAppear : in a UIViewController subclass. e.g. I am doing an app where I have a UIViewController subclass hitting a server, getting data, feeding it to a view and then displaying that view. What are the pros and cons of doing this in viewDidLoad vs. viewWillAppear ? LeonBrussels viewDidLoad is things you have to do once. viewWillAppear gets called every time the view appears. You should do things that you only have to do once in viewDidLoad - like setting your UILabel texts. However, you may

Unable to set frame correctly before viewDidAppear

ⅰ亾dé卋堺 提交于 2019-11-26 11:59:32
问题 I was wondering if anyone knows why when you set the frame of a subview in viewDidLoad and viewWillAppear the changes do not take affect on the screen, but if you set it in viewDidAppear they do? In my case I am loading a custom xib with two tableviews then attempting to shift them down in viewDidLoad to allow space for another view which is added in viewDidLoad as it is not always necessary to display it. The problem is when i set frame in viewDidLoad or viewWillAppear it is set on the

Why am I having to manually set my view's frame in viewDidLoad?

删除回忆录丶 提交于 2019-11-26 11:41:02
I have a pretty basic setup with a UINavigationController inside a UITabBarController. I'm wanting to programmatically layout the view of the rootViewController of that navcontroller, but when I look at self.view.frame inside viewDidLoad, I get this (in landscape , for example): 1. view frame: {{20, 0}, {748, 1024}} // looks like an odd portrait mode Then I autorotate to Portrait, and I get this: 2. view frame: {{0, 0}, {768, 911}} Then when I go back to Landscape, the frame is now this: 3. view frame: {{0, 0}, {1024, 655}} And further autorotation events will flip-flop between frame values #2