How do I find hash value of a 3D vector?
问题 I am trying to perform broad-phase collision detection with a fixed-grid size approach. Thus, for each entity's position: (x,y,z) (each of type float), I need to find which cell does the entity lie in. I then intend to store all the cells in a hash-table and then iterate through to report (if any) collisions. So, here is what I am doing: Grid-cell's position: (int type) (Gx, Gy, Gz) => (x / M, y / M, z / M) where M is the size of the grid. Once, I have a cell, I'd like to add it to a hash