upgrade

Fail to run buildout to upgrade plone from 4.2.4 to 4.3

跟風遠走 提交于 2020-01-06 04:14:06
问题 Debian 6. After modified extents and commented out all in [version] in buildout.cfg, "buildout -vvv" shows: Installing 'buildout.dumppickedversions'. We have the distribution that satisfies 'buildout.dumppickedversions==0.5'. Installing 'plone.recipe.zeoserver'. We have the distribution that satisfies 'plone.recipe.zeoserver==1.2.6'. Getting required 'ZopeUndo==2.12.0' We have the distribution that satisfies 'ZopeUndo==2.12.0'. Getting required 'ZODB3==3.10.5' We have the distribution that

What are the steps for migrating from Play! 1.1 to 2.0?

痞子三分冷 提交于 2020-01-06 04:10:26
问题 Is there any documentation on how to migrate from Play! 1.1 to Play! 2.0? I understand that I would need to rewrite the templates, but what additional steps would I need to perform to be up to date? The app is written in Java with some jQuery with AJAX. I'm not using any NHibernate in it. On a similar note, is the effort actually worth it? Or should I upgrade to 1.2 and not worry about 2.0? 回答1: play 2 is not play1.2.5+, which means you don't get all the features you get in play1.2.4 and some

Inno Setup - Registry uninsdeletekey - exclude upgrade

左心房为你撑大大i 提交于 2020-01-05 13:54:21
问题 I have an Inno-Setup installation with the following entry in the [Registry] section Root: HKCU; Subkey: SOFTWARE\MyCompany\MyApp; ValueName: MyKey; Flags: uninsdeletekey noerror Which as stated by the flags is to be deleted upon uninstall. But I need it to be preserved in case the uninstall is due to version upgrade. How can it be done? Check maybe? Thanks. 回答1: You will need to pass the information that you want to preserve the key to the uninstaller since it doesn't know who executes it

After upgrading to Numpy 1.8.2, ImportError: cannot import name multiarray

こ雲淡風輕ζ 提交于 2020-01-03 21:01:56
问题 I just upgraded to Numpy 1.8.2 on my 64-bit Windows machine using Anaconda's Spyder. I used the command: conda update numpy It installed it. Before that I had numpy 1.7.1, and I also have a 32-bit version of anaconda spyder in another path, but I 've taken it out of the system PATH variable. Now the issue is that as soon as I try to run any code, I get an error that ends in: from . import multiarray ImportError: cannot import name multiarray One of the first imports in ___init___.py for numpy

ImportError: Entry point ('console_scripts', 'pip') not found on Mac

南楼画角 提交于 2020-01-03 16:53:04
问题 I got the message You are using pip version 8.0.2, however version 8.1.2 is available. You should consider upgrading via the 'pip install --upgrade pip' command. When I try to install a package through pip. I followed the instruction and upgrade pip with pip install --upgrade pip . Now I'm getting an error with pip, even with pip --version to check the version of pip. Traceback (most recent call last): File "/usr/local/bin/pip", line 9, in <module> load_entry_point('pip==8.0.2', 'console

Android: FirebaseUser, AuthCredential and others not found after Android Studio upgrade to 2.2 with com.google.firebase:firebase-auth:9.4.0

拟墨画扇 提交于 2020-01-02 19:11:11
问题 I just upgraded Android Studio to version 2.2, I'm on the stable channel. I then adjusted the build.grade file by bumping the version of compile 'com.google.firebase:firebase-auth:x.x.x' to 9.4.0 , which is currently the latest version. After syncing the project I am no longer able to use import com.google.firebase.auth.AuthCredential; import com.google.firebase.auth.AuthResult; and import com.google.firebase.auth.FirebaseUser; The online docs for Firebase don't mention anything related to

Lua updating from 5.1 - LUA_GLOBALSINDEX problems

我的未来我决定 提交于 2020-01-02 08:30:07
问题 I've recently updated my old Lua 5.1 project to the newest version of the library, and I'm having problems with LUA_GLOBALSINDEX - it became undefined. I only used it in lua_getfield functions, like so: void luastartgame(void) { if(startgamefunction.empty())return ; lua_getfield(globalL, LUA_GLOBALSINDEX, startgamefunction.c_str()); // go to function in Lua script int numArgs = 0; int res = lua_pcall(globalL,numArgs,0, 0); if(!luaresf(res)) // did the function call result in an error? {

Does onCreate in Application run on upgrading?

两盒软妹~` 提交于 2020-01-01 18:56:20
问题 I want to make some one-off mods to my application during the app upgrade. Checking the android.app.Application docs, I noticed there is onCreate but no onUpgrade (like in the android.database.sqlite.SQLiteOpenHelper). I have put my upgrade code in the onCreate method but its not clear if the code is being executed during the upgrade. Is onCreated called during an upgrade? Or is there another way of running upgrade specific code? 回答1: Is onCreated called during an upgrade? no. Application

Gradle badass-runtime-plugin and ProGuard Gradle Plugin

守給你的承諾、 提交于 2020-01-01 09:11:19
问题 How to run proguard before jPackage? Introduction Im developing an app in JavaFx using gradle plugins and packaging it with jPackager, also using the gradle plugins. The main plugins im using are: id 'org.openjfx.javafxplugin' version '0.0.8' id 'org.beryx.runtime' version '1.7.0' id "com.github.johnrengelman.shadow" version "5.1.0" My current gradle version is: gradle-5.6.2-all Problem description How do I use proguard so the code gets obfuscated and optimized before jPackage do its job? I

Gradle badass-runtime-plugin and ProGuard Gradle Plugin

帅比萌擦擦* 提交于 2020-01-01 09:11:10
问题 How to run proguard before jPackage? Introduction Im developing an app in JavaFx using gradle plugins and packaging it with jPackager, also using the gradle plugins. The main plugins im using are: id 'org.openjfx.javafxplugin' version '0.0.8' id 'org.beryx.runtime' version '1.7.0' id "com.github.johnrengelman.shadow" version "5.1.0" My current gradle version is: gradle-5.6.2-all Problem description How do I use proguard so the code gets obfuscated and optimized before jPackage do its job? I