iOS Universal Device App with SpriteKit, how to scale nodes for all views?
I want to make a landscape app to be universal , so that the sprite nodes scale proportionally to whatever view size is running the app. I'd like an entirely programmatic solution because I don't like the IB. My game is pretty simple, and I don't need scrolling or zooming of any kind, so the whole game will always be present and take up the entire view. Is it possible that what I'm looking for is to change the size of the scene to always fit the view? If so, can you explain this thoroughly because I've tried changing this section of my view controller if let scene = GameScene(fileNamed: