using UnityEngine; using System.Collections; public class TestUI : MonoBehaviour { public Vector2 scrollPosition = Vector2.zero; public float scrollVelocity = 0f; public float timeTouchPhaseEnded = 0f; public float inertiaDuration = 0.5f; public Vector2 lastDeltaPos; // Use this for initialization void Start () {} void OnGUI(){ scrollPosition = GUI.BeginScrollView(new Rect(100, 40, 600, 400), scrollPosition, new Rect(0, 0, 500, 1600), false, true); for (int i = 0; i < 32; i++){ if(GUI.Button(new Rect(0, i*50, 400, 50), "Button"+i)){} } GUI.EndScrollView(); } // Update is called once per frame