Unity扩展Inspector面板
using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif public class EditorTest : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { } [ContextMenu("cnm")]//扩展inspector面板 通过邮件即可出现菜单 cnm void fucking() { } public void m_function() { } } [CustomEditor(typeof(EditorTest))]//typeof 括号里面就是我们要扩充的组件的名字,比如我们的脚本是EditorTest,那么我们是需要在这个脚本组件上面添加一个按钮,那么就括号里面填这个脚本名 public class configure:Editor { public override void OnInspectorGUI() { // base.OnInspectorGUI(); if (GUILayout