unity3d

Checking internet connection at runtime in Unity

孤者浪人 提交于 2021-01-04 07:15:22
问题 How can I check internet connection inside Update Function in unity? I want to know whether the user is connected or not, and based on that just disable some functionality of my game. Seems like there is no question like this been asked here before or if it is, it just checking the connection in Start function. Here is the code I have so far: void Update () { if (Application.internetReachability == NetworkReachability.NotReachable) { Debug.Log ("No internet access"); } else { Debug.Log (

Checking internet connection at runtime in Unity

自闭症网瘾萝莉.ら 提交于 2021-01-04 07:14:10
问题 How can I check internet connection inside Update Function in unity? I want to know whether the user is connected or not, and based on that just disable some functionality of my game. Seems like there is no question like this been asked here before or if it is, it just checking the connection in Start function. Here is the code I have so far: void Update () { if (Application.internetReachability == NetworkReachability.NotReachable) { Debug.Log ("No internet access"); } else { Debug.Log (

Checking internet connection at runtime in Unity

梦想的初衷 提交于 2021-01-04 07:13:43
问题 How can I check internet connection inside Update Function in unity? I want to know whether the user is connected or not, and based on that just disable some functionality of my game. Seems like there is no question like this been asked here before or if it is, it just checking the connection in Start function. Here is the code I have so far: void Update () { if (Application.internetReachability == NetworkReachability.NotReachable) { Debug.Log ("No internet access"); } else { Debug.Log (

How do I find which object is EventSystem.current.IsPointerOverGameObject detecting?

梦想与她 提交于 2021-01-02 06:07:40
问题 I am using EventSystem.current.IsPointerOverGameObject in a script and Unity returns True even though I would swear there is no UI/EventSystem object beneath the pointer. How can I find information about the object the EventSystem is detecting? 回答1: I've stumbled upon this thread and wasn't quite happy with the solution provided, so here's another implementation to share: public class StandaloneInputModuleV2 : StandaloneInputModule { public GameObject GameObjectUnderPointer(int pointerId) {

How do I find which object is EventSystem.current.IsPointerOverGameObject detecting?

…衆ロ難τιáo~ 提交于 2021-01-02 06:06:11
问题 I am using EventSystem.current.IsPointerOverGameObject in a script and Unity returns True even though I would swear there is no UI/EventSystem object beneath the pointer. How can I find information about the object the EventSystem is detecting? 回答1: I've stumbled upon this thread and wasn't quite happy with the solution provided, so here's another implementation to share: public class StandaloneInputModuleV2 : StandaloneInputModule { public GameObject GameObjectUnderPointer(int pointerId) {

How do I find which object is EventSystem.current.IsPointerOverGameObject detecting?

a 夏天 提交于 2021-01-02 06:06:03
问题 I am using EventSystem.current.IsPointerOverGameObject in a script and Unity returns True even though I would swear there is no UI/EventSystem object beneath the pointer. How can I find information about the object the EventSystem is detecting? 回答1: I've stumbled upon this thread and wasn't quite happy with the solution provided, so here's another implementation to share: public class StandaloneInputModuleV2 : StandaloneInputModule { public GameObject GameObjectUnderPointer(int pointerId) {

一名 双非本科小菜鸟 的 2020 游戏研发 秋招 感悟与总结

人走茶凉 提交于 2021-01-02 05:24:38
一名 双非本科小菜鸟 的 2020 游戏研发 秋招 感悟与总结 2019年秋招过半(其实10月份差不多可以说已经结束了),所以写下这篇文章,简单的总结一下这次秋招历程,顺便思考一下接下来需要做的事。 自我介绍 简单介绍下我自己,emmm,我是一个双非本科出身(勉强算是科班(计科)出身把,为啥勉强算是。。因为感觉学校压根没教什么理论性的东西,没教过编译原理,没教过线代,不过大部分其实也纯靠自学把),并且还是,emm最为尴尬的应用型本科,就是那种在高职院培养,毕业拿本科证书的那种。就应聘的时候还得专门跟hr解释我不是专科是本科的尴尬专业(当时高考确实是脑抽了报这个....本来分数线能上个普通二本的,这样跟hr说的时候就不用这么尴尬了啊啊啊)(不过学校其实还是帮了我挺多的)。 额,好像一下子说了很多情绪话,简单总结下我自己的情况把。 博主对自己的算法和数据结构还算自信把,大概可以在40分钟内搞定一道LeetCode的Hard题目(是很菜。。不过跟我其他技能比起来,我对算法还是稍微自信一点点的)。在学校也跟老师出去打过不少算法比赛(都是不算特别高端的那种,比如蓝桥杯啥的),有过一点奖。 我在学校算是个特别喜欢折腾的人,学过后端的ssh、ssm,前端的vue、爬虫的scrapy之类的,后面发现我还是喜欢做游戏,于是就开心的学起了U3D和OpenGL。 感觉我的基础一般般

How to show an outlined GUI Box in Unity?

回眸只為那壹抹淺笑 提交于 2021-01-02 04:17:12
问题 I would like to show a transparent GUI.Box on screen with a colored border. How can I do this? 回答1: Create a PNG image with a transparent center and a border with your desired thickness. The size of the image doesn't matter, but the border around the image should be your desired border size. For instance, I created the 64 x 64 image with a 2px green border on Pixilart. Add the PNG as a 2D texture in your project. You can drag the image from Finder into your Assets pane to do this. Use the

How to show an outlined GUI Box in Unity?

家住魔仙堡 提交于 2021-01-02 04:16:25
问题 I would like to show a transparent GUI.Box on screen with a colored border. How can I do this? 回答1: Create a PNG image with a transparent center and a border with your desired thickness. The size of the image doesn't matter, but the border around the image should be your desired border size. For instance, I created the 64 x 64 image with a 2px green border on Pixilart. Add the PNG as a 2D texture in your project. You can drag the image from Finder into your Assets pane to do this. Use the

How to show an outlined GUI Box in Unity?

∥☆過路亽.° 提交于 2021-01-02 04:14:29
问题 I would like to show a transparent GUI.Box on screen with a colored border. How can I do this? 回答1: Create a PNG image with a transparent center and a border with your desired thickness. The size of the image doesn't matter, but the border around the image should be your desired border size. For instance, I created the 64 x 64 image with a 2px green border on Pixilart. Add the PNG as a 2D texture in your project. You can drag the image from Finder into your Assets pane to do this. Use the