Per Tilemap Tile Data Storage & Retrieval
问题 I have a scenario where I will need to know certain information about all of the tiles in a tilemap. From the research I've done and questions that others have had, this may not be the easiest thing to do. I am faced with 3 possible options, as far as I can tell: Don't use Unity's Tilemap, and build the tiles out by hand instead via a list of GameObjects and sprites. Then attach any sort of model I may need with custom values as a script to said GO. This will make it very simple to add logic