How to change object's pivot point using C# in Unity?
问题 I am trying to change the Pivot Point of an object in Unity 3D using C#. I am aware of editing the object in a design software beforehand to desired point but, in my specific situation, the Pivot Point needs to be changed while game in running. Here is the code I am using to rotate the object from its left side: verticalInputLeft = Input.GetAxis("VerticalLeft"); rotationLeftX += verticalInputLeft * verticalSensitivity * Time.deltaTime; rotationLeftX = Mathf.Clamp(rotationLeftX, minAngle,