In Unity BuildPostProcessor, how exactly do you, simply, “copy over” one file?
问题 in Unity I simply have a file, afile.ts, sitting in Assets/ In the built Xcode, I simply want it to be sitting in the project folder (really, anywhere is fine) included in the project. You do this using project.AddFileToBuild(g, something something something); But I plain can not figure it out . (Obviously it is totally undocumented at Unity.) How is it done? Just the one simple file - actually copy it from Assets/filename to the Xcode project (and it will have target membership and be in the