unity-components

GameObject (Prefab object ) created by script does not appear in Game View but appears in Scene View in Unity3d

混江龙づ霸主 提交于 2019-12-24 18:51:59
问题 I created a pin object by script attached it to a sphere object . using UnityEngine; public class InstantiateMarkerPin : MonoBehaviour { public float Xpos; public float Ypos; public float Zpos; public GameObject gameObjectPinInstantiate; // Start is called before the first frame update private void Start() { Xpos = 0.09f; Ypos = 0.50f; Zpos = 1.1f; //The original object, where to instantiate, and the orientation of the new object GameObject marker = (GameObject)Resources.Load("gameObjectPin")

How do I enable Parts/Components in Unity C# with only a game object in the script

那年仲夏 提交于 2019-11-28 02:02:52
I am using Photon to make put multiplayer in my game, to ensure that one player doesn't control them all, when you spawn in, client side it will activate your scripts/camera so you can see and move. Although I can't think of a way around this problem, since I don't know how to enable/disable children's components or enable a child's child. I want to enable this through scripting http://imgur.com/ZntA8Qx and this http://imgur.com/Nd0Ktoy My script is this: using UnityEngine; using System.Collections; public class NetworkManager : MonoBehaviour { public Camera standByCamera; // Use this for

How do I enable Parts/Components in Unity C# with only a game object in the script

南笙酒味 提交于 2019-11-26 23:37:07
问题 I am using Photon to make put multiplayer in my game, to ensure that one player doesn't control them all, when you spawn in, client side it will activate your scripts/camera so you can see and move. Although I can't think of a way around this problem, since I don't know how to enable/disable children's components or enable a child's child. I want to enable this through scripting http://imgur.com/ZntA8Qx and this http://imgur.com/Nd0Ktoy My script is this: using UnityEngine; using System