uiviewanimation

resize uiview with UILabel and animate it correctly

血红的双手。 提交于 2019-12-05 15:40:15
I have a UIView as container with a UILabel inside like this: ------------- --------- | | | | |Label text | |Label..| | | --> | | | | | | | | | | ------------- --------- Now when I use: UIView animateWithDuration:animations: and try to set the width smaller of the UIView (which contains the UILabel) then during the animation the UILabel suddenly replace with "..." without having smooth transition to it. I setup the UILabel autoresizingmask to UIViewAutoresizingFlexibleWidth, UIViewAutoresizingFlexibleRightMargin to keep it left and set the contentmode to left. Trying other content mode like

Weird animations when changing NavigationItem prompt

一笑奈何 提交于 2019-12-05 14:49:56
问题 I have these ViewControllers added in storyboard: None is connected with a custom class, everything is from pure storyboard. Video on iPhone simulator on iOS7 This only happens when using AutoLayout on iOS7. Anyone else seen this? Download sample project of problem 回答1: I think this problem occurs when view is getting autolayout and setting it size to main screen size. In iOS 7 navigation push animation come before view size is set so we can see that animating. Don't worry it works well in

User interaction on an animated UIButton

一个人想着一个人 提交于 2019-12-05 14:09:33
I am trying to make a little application in Xcode 4.2 targeting the iPhone. What I want is a UIButton that animates down the screen, and when you press it, you set it's alpha to 0. I found a method from the UIView class that was able to deal with user interactions, and came to this code: [UIView animateWithDuration:3.0 delay:0 options: UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionAllowAnimatedContent animations: ^{ CGRect myRect = enemy1.frame; myRect.origin.y = 300; myButton.frame = myRect; } completion:nil]; Now, this does the animations properly, but the thing is that it

When is it appropriate to use Core Animation over UIView animation in common cases

此生再无相见时 提交于 2019-12-05 13:53:27
This is related to a lot of little bugs that might stereotypically be considered minor by one person, but major by another. What I've noticed more and more, is that when using all flavors a UIView animateWithDuration: , it actually modifies things unnecessarily, such multiple properties of my views', to do a simple hide/reveal style animations, etc.. Things seem to be finicky in scenarios like a UINavigationBar not animating into position properly for a certain rotation transition, or a header view not animating along with the status bar when it's frame updates, when when a view's sublayers

Strange behavior when animating UITextField

限于喜欢 提交于 2019-12-05 11:32:21
I'm trying to animate a UITextField but I've been caught by a annoying and strange problem. My animation has the following sequence: In first state the application has the UITextField , the camera UIButton and the cancel UIButton after the camera button that is not been showed because it is been positioned out of the limits of the application. Actually my application has 320 of width and the cancel button origin is (350,7) In second state, when user touches on UITextField , the camera button alpha channel is set to 0 and the origin of cancel button is set to (247,7). The final state is the

objective-c: executing multiple transitionWithView animation blocks

冷暖自知 提交于 2019-12-05 11:30:31
I'm trying to make a simple Simon game (an increasing sequence of colors flash and the user has to try to repeat that sequence). The way I'm going about it is by having 4 UIViews with 8 images. So there's a UIView for red, blue, green, and yellow. And I have gifs of dark green, light green, dark red, light red, etc. So in my code, I'm using UIView's transitionWithView animation block: The UIView imageView.image is defaulted to the dark color image and this block is transitioning to light colored image, and on completion going back to the dark color image (to give it a "lighting up" look). -

NSLayoutConstraint constant not updating after setting

岁酱吖の 提交于 2019-12-05 09:38:43
问题 I have a UIView subclass with a corresponding xib file. In my xib I have a NSLayoutConstraint property which I'm trying to animate. I have an animateIn method. The problem is that only the animateIn method works. When I try to update the constant again it simply stays at the previous value. @property (weak, nonatomic) IBOutlet NSLayoutConstraint *horizontalConstraint; I'm trying to update the constant after a button press. But the constant doesn't seem to update after setting. It still logs 0

fade out image Animation in iphone [duplicate]

醉酒当歌 提交于 2019-12-05 07:54:12
问题 This question already has answers here : Closed 7 years ago . Possible Duplicate: iphone fading of images How can implement fading out animation in to a set of images(array of images). Images will appear one by one. when i using the code given below it will show only a simple slide show. NSArray *imagearray = [NSArray arrayWithObjects: [UIImage imageNamed:@"image1.png"], [UIImage imageNamed:@"imag2.png"],[UIImage imageNamed:@"imag3.png"],[UIImage imageNamed:@"imag4.png"],[UIImage imageNamed:@

iOS - multiple animation blocks?

喜夏-厌秋 提交于 2019-12-05 05:55:37
问题 I have multiple animations that have to run as a chain. The way I've been dealing with this is to use a completionHandler and run the next animation block. Is there a cleaner way to deal with this? [UIView animateWithDuration:1 animations^{ // perform first animation }completion:(BOOL finished){ [UIView animateWithDuration:1 animations^{ // perform second animation }completion:(BOOL finished){ }]; }]; 回答1: You can also use animateWithDuration:delay:options:animations:completion: with

How do I animate child view controllers when adding to/removing from a container view controller?

别说谁变了你拦得住时间么 提交于 2019-12-05 03:37:50
I have the following 2 functions that add and remove child view controllers triggered from a container view controller: @discardableResult func addChildViewController(withChildViewController childViewController: UIViewController) -> UIViewController { // Add Child View Controller addChildViewController(childViewController) childViewController.beginAppearanceTransition(true, animated: true) // Add Child View as Subview view.addSubview(childViewController.view) // Configure Child View childViewController.view.frame = view.bounds childViewController.view.autoresizingMask = [.flexibleWidth,