uibutton

swift 懒加载

一曲冷凌霜 提交于 2020-01-14 02:17:08
在做oc项目中经常使用的就是懒加载,重写getter方法, 什么时候用到getter方法什么时候去加载, 并且就加载一次,保证项目的效率 那么swift也有懒加载这么一说,而且apple 很推荐我们使用懒加载, 并且还有一个关键字lazy 懒加载定义: var 变量名: 类型 = 闭包() 看一下下面的事例 // 第一种 lazy var button: UIButton = {() -> UIButton in print("button") return UIButton() }() // 第一中 简写(推荐) lazy var button2: UIButton = { print("button2") return UIButton() }() // 第二种 let bfunc = {() -> UIButton in print("bfunc") return UIButton() } lazy var button3: UIButton = self.bfunc() 来源: https://www.cnblogs.com/MrTao/p/5303926.html

懒加载

拈花ヽ惹草 提交于 2020-01-14 02:15:36
当我们用到的时候才加载,不用的时候不加载。其本质是重写getter方法。 懒加载的好处是:使代码的可读性更强,代码之间的独立性更强,松耦合,并且节省了内存资源。 什么是懒加载 懒加载是延时加载,即在使用到该对象的时候才将其加载到内存中。 为什么要用懒加载 主要目的是为了提升效率 在iOS开发中,加载数据的操作一般放在viewDidLoad中,而如果此时展示的界面不需要数据,那我们可能会因为人为的加载了数据而影响了系统的性能。还不如让系统利用这段时间做它认为更加重要的事情。 在iOS开发中,如果某个APP占用内存过大,系统会给这个APP发送内存警告,一般当APP接收到内存警告时,即在 didReceiveMemoryWarning 方法中程序员会做一些清理内存的操作,此时我们的数据或者其他控件占用的内存可能会被清理掉,这时如果再去访问这块内存就会出现野指针的问题。 综合以上两点,我们采用懒加载的方式对数据以及控件进行加载,这样可以保证在使用的时候去加载,而且能保证使用时肯定有。 怎么用懒加载 懒加载的实现,就是重写对象的getter方法。即在系统调用某个对象之前先进行判断,如果有这个对象(即对象不为空)就直接返回这个对象,如果对象为空就创建它并且返回它。一般而言需要懒加载的是数据类型和UI控件,以下将对这两点分开阐述。 数据类型的懒加载 数据类型的懒加载一般包括字典,数组

UI design - Best way to deal with many UIButtons

走远了吗. 提交于 2020-01-13 20:00:50
问题 I'm running into problems when dealing with a large amount of UIButtons in my interface. I was wondering if anyone had first hand experience with this and how they did it? When dealing with 30-80 buttons most simple, a couple of complex do you just use UIButton or do something different like drawRect, respond to touch events and get the coordinates of the touch event? Best example is a calendar, similar to that of Apples Calendar App. Would you just draw most of the days using drawRect and

UIbutton is not highlighting when pressed

十年热恋 提交于 2020-01-13 08:17:30
问题 My UIButton instance is not highlighting when pressed. I'm pretty sure my code is correct. This only happens in this specific class that I am using. I'm guessing because the function has been overridden by a protocol that I am conforming to. I want to make the UIButton highlight the default way, but I have to do it manually. How can I force highlight the button when pressed, and what are the default settings for it (in terms of colour), so that it is consistent with all the other buttons?

UIButton's addtarget: not called after touch it!

只愿长相守 提交于 2020-01-13 06:28:48
问题 I have the following code, and when i press the UIButton, nothing is called, and it doesn't crash. calloutButton = [[UIView alloc] initWithFrame:CGRectMake(left_width2*2-3, 5, 230, 230)]; UIButton *buttongo= [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; buttongo.frame=CGRectMake(0, -1, 25, 25); [buttongo addTarget:self action:@selector(buttonEvent:) forControlEvents:UIControlEventTouchUpInside]; [calloutButton addSubview:buttongo]; [label addSubview:calloutButton]; -(IBAction

UIButton's addtarget: not called after touch it!

别来无恙 提交于 2020-01-13 06:28:31
问题 I have the following code, and when i press the UIButton, nothing is called, and it doesn't crash. calloutButton = [[UIView alloc] initWithFrame:CGRectMake(left_width2*2-3, 5, 230, 230)]; UIButton *buttongo= [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; buttongo.frame=CGRectMake(0, -1, 25, 25); [buttongo addTarget:self action:@selector(buttonEvent:) forControlEvents:UIControlEventTouchUpInside]; [calloutButton addSubview:buttongo]; [label addSubview:calloutButton]; -(IBAction

How to connect two buttons( dots) with a line in iOS? [duplicate]

♀尐吖头ヾ 提交于 2020-01-13 05:35:09
问题 This question already has answers here : draw line between two points in iphone? (3 answers) Closed 6 years ago . I want to make a project in which I have to touch one dot and connect it with another dot and after connect it to another dot. When I connect one dot with another dot the line will create between them. Actually when I click/ touch one dot The line will show and When I touch second dot the line will create between the two dots. I am not able to do this yet, I am trying and

Why isn't my UIButton responding to touches?

丶灬走出姿态 提交于 2020-01-13 04:49:29
问题 I'm sure I'm overlooking the obvious as I've got countless working buttons...but...for whatever reason this one is not cooperating... I've added a UIButton (Rounded Rect) to a UIView subclass (DialogView) which is a subview of my view controller's view. This subview is created almost entirely in IB. I've wired up the button to (IBAction)okButtonPressed:(id)sender in IB to Touch Up Inside and created a corresponding method in DialogView. However when I "touch" this button it doesn't trigger

Why isn't my UIButton responding to touches?

为君一笑 提交于 2020-01-13 04:48:13
问题 I'm sure I'm overlooking the obvious as I've got countless working buttons...but...for whatever reason this one is not cooperating... I've added a UIButton (Rounded Rect) to a UIView subclass (DialogView) which is a subview of my view controller's view. This subview is created almost entirely in IB. I've wired up the button to (IBAction)okButtonPressed:(id)sender in IB to Touch Up Inside and created a corresponding method in DialogView. However when I "touch" this button it doesn't trigger

Disable button until text fields have been entered?

戏子无情 提交于 2020-01-12 07:46:44
问题 I have several uitextfields within a view and I would like to disable the uibutton until all the fields have something entered into them. What's the best way of doing this? Ideally, I'd like to do some basic validation (make sure all entries are numbers) too. EDIT Couldn't get the solutions below to quite work. Below is the version that I got working (cobbled together from Brad, Mike, and various other sources) Use the UITextFieldDelegate Create textfields in IB, and attach to the relevant