treenode

ASP.NET: How to Create an Expandable Empty TreeNode

拈花ヽ惹草 提交于 2019-12-01 06:18:45
问题 I need to populate the TreeNode.ChildNodes on the event of TreeView.TreeNodeExpanded . The problem is the node is empty before the event gets fired and it is not expandable in this case and there is no expand icon [+] showed next to it. I want to make the node expandable in case its related object has some children without adding those children to the node. I thought about adding a virtual child to the node and delete it when it is expanded. Are there any better options ?? Thank you. 回答1:

Map an object to another in Typescript

╄→尐↘猪︶ㄣ 提交于 2019-11-30 19:09:22
问题 I have a role object that I wanted to map to a TreeNode object using PrimeNG to display it in a tree. The role object is something like this (shown in the picture as well) role: [ id: .... name: .... description: .... roles[]: ..... ] The tree node object has the following structure is: { "data": [ { "label": "Documents", "data": "Documents Folder", "expandedIcon": "fa-folder-open", "collapsedIcon": "fa-folder", "children": [{ "label": "Work", "data": "Work Folder", "expandedIcon": "fa-folder

C#: How to avoid TreeNode check from happening on a double click event

こ雲淡風輕ζ 提交于 2019-11-30 08:27:21
So I have a TreeView in a C# windows form app. What I need is for some nodes to be "locked" so that they cannot be checked (or unchecked), based on a parameter. What I am doing now is this: private void tv_local_BeforeCheck(object sender, TreeViewCancelEventArgs e) { TNode node = (TNode)e.Node; //if a part node, cancel the action. if (node.Type == "Part") { e.Cancel = true; } //if a locked node, cancel the action if (node.Locked == true) { e.Cancel = true; } } This code works great on a single click of the checkbox, but if the user double clicks on a checkbox, it still checks/unchecks. I have

C#: How to avoid TreeNode check from happening on a double click event

走远了吗. 提交于 2019-11-30 07:06:59
问题 So I have a TreeView in a C# windows form app. What I need is for some nodes to be "locked" so that they cannot be checked (or unchecked), based on a parameter. What I am doing now is this: private void tv_local_BeforeCheck(object sender, TreeViewCancelEventArgs e) { TNode node = (TNode)e.Node; //if a part node, cancel the action. if (node.Type == "Part") { e.Cancel = true; } //if a locked node, cancel the action if (node.Locked == true) { e.Cancel = true; } } This code works great on a

Treenode text different colored words

别等时光非礼了梦想. 提交于 2019-11-29 12:45:30
I have a TreeView and each of it's Node.Text has two words. The first and second words should have different colors. I'm already changing the color of the text with the DrawMode properties and the DrawNode event but I can't figure out how to split the Node.Text in two different colors. Someone pointed out I could use TextRenderer.MeasureText but I have no idead how/where to use it. Someone has an idea ? Code : formload() { treeView1.DrawMode = TreeViewDrawMode.OwnerDrawText; } private void treeView1_DrawNode(object sender, DrawTreeNodeEventArgs e) { Color nodeColor = Color.Red; if ((e.State &

Set icon to each node in Jtree

与世无争的帅哥 提交于 2019-11-29 06:41:58
I want to set for each node in my JTree a different icon, actually I'm loading each node from a data base, with a "while", I set each icon like a root, leaf or parent. Like this: All my declarations are global: private ResultSet myResultSet; protected DefaultTreeModel treeModel; private DefaultMutableTreeNode rootNode,childNode,parent1,parent2; And this is the code where I set my nodes: myResultSet=rtnNodes(); /*Method that returns a RS with my nodes*/ while(myResultSet.next()){ switch(myResultSet.getInt(1)){ /*The first column is the type of node: root, parent, leaf...*/ case 0: treeModel =

How to deep copy a Binary Tree?

有些话、适合烂在心里 提交于 2019-11-28 08:42:21
I would like using my own Node class to implement tree structure in Java. But I'm confused how to do a deep copy to copy a tree. My Node class would be like this: public class Node{ private String value; private Node leftChild; private Node rightChild; .... I'm new to recursion, so is there any code I can study? Thank you! try class Node { private String value; private Node left; private Node right; public Node(String value, Node left, Node right) { this.value = value; ... } Node copy() { Node left = null; Node right = null; if (this.left != null) { left = this.left.copy(); } if (this.right !=

Treenode text different colored words

空扰寡人 提交于 2019-11-28 06:41:04
问题 I have a TreeView and each of it's Node.Text has two words. The first and second words should have different colors. I'm already changing the color of the text with the DrawMode properties and the DrawNode event but I can't figure out how to split the Node.Text in two different colors. Someone pointed out I could use TextRenderer.MeasureText but I have no idead how/where to use it. Someone has an idea ? Code : formload() { treeView1.DrawMode = TreeViewDrawMode.OwnerDrawText; } private void

Set icon to each node in Jtree

久未见 提交于 2019-11-28 00:07:05
问题 I want to set for each node in my JTree a different icon, actually I'm loading each node from a data base, with a "while", I set each icon like a root, leaf or parent. Like this: All my declarations are global: private ResultSet myResultSet; protected DefaultTreeModel treeModel; private DefaultMutableTreeNode rootNode,childNode,parent1,parent2; And this is the code where I set my nodes: myResultSet=rtnNodes(); /*Method that returns a RS with my nodes*/ while(myResultSet.next()){ switch

C# WinForms highlight treenode when treeview doesnt have focus

牧云@^-^@ 提交于 2019-11-27 20:27:40
Gretings. I'm making an interface to edit scenarios for a game. Basically it consists of events, which have nested conditions and actions. So, i planned using two treeviews - one for selecting the event, and other for selecting the condition/action inside the event to edit. Now, you see, if i select an event (in left treeview) and then try to select something in the right treeview, the left treeview will stop showing the blue selection rectangle. This is obviously bad because now the user doesnt know which event is he editing! The only way i found to retain some sort of information about what