How to progressively blur a SKSpriteNode's image using Sprite Kit?
Can someone provide an example of how to progressively blur a SKSpriteNode's image using Apple's Sprite Kit? For instance, let's say the user touches a button on the screen which will then trigger the background to slowly (i.e. progressively) blur until it reaches a specific threshold. Ideally, I would like to reverse the process too (e.g. allow the user to unblur the image by touching the same button). There are two possible paths to take on this, both use SKEffectNodes SKEffectNodes allow you to apply CI Filters to a node. There is a CI Filter for Gaussian Blur. So Create a SKEffectNode, and