touchscreen

Internet Explorer + Windows8 Touchscreen issues

若如初见. 提交于 2019-12-06 01:51:19
问题 We are experiencing an issue related to Google Maps API V3 . The issue is that while we drag the Marker the map also starts dragging. We are experiencing this issue ONLY on Touch Screens in Windows 8 Environment + Internet Explorer , its fine on NORMAL screens / Mobile Screens - IPaid/ other browsers (Safari and FireFox). We used below solution, but it throws error ( eval javascript error ) in Internet Explorer9 and 10 : google.maps.event.addListener(marker, 'dragstart', function(){ mapObject

Touchscreen scroll disable

柔情痞子 提交于 2019-12-05 18:56:02
For my work i have to create help file on a touchscreen application. Normally the page is scrollable by touch, which is fine, but now they asked me to create some movable popup, and the movement interferes with the scroll of the touchscreen. Is there a way to disable the scrolling of the background while the popup is on the screen? I have seen the following post: Prevent Background Scrolling When Displaying Popup. But the " $(window).scroll(function() { return false; }); " doesn't seem to work for me. My application works on the background with IE7.. The code i use now is as followed. _overlay

Is there a way to determine if the current screen supports touch? [duplicate]

戏子无情 提交于 2019-12-05 10:46:31
This question already has answers here : Closed 6 years ago . Possible Duplicate: Is it possible to let my c# wpf program know if the user has a touchscreen or not? How can I tell if the device I'm working on has a touch screen? I'm thinking something like: SystemParameters.IsPenWindows Ravindra Bagale foreach (TabletDevice tabletDevice in Tablet.TabletDevices) { if(tabletDevice.Type == TabletDeviceType.Touch) return true; } you can also refer this one: Is it possible to let my c# wpf program know if the user has a touchscreen or not? 来源: https://stackoverflow.com/questions/13419043/is-there-a

WPF image swipe to change image like in iOS

感情迁移 提交于 2019-12-05 07:28:33
Can anyone point me to some code samples on how I could implement a gallery like the one in iOS where you can swipe side to side to change the image when using a touchscreen monitor on Windows 7? Iris Classon You will need to implement swipe-like animations for this. Guidelines for touch in WPF apps I haven't tried this myself, but here is what seems to be an open source repo for a WPF carousel that might be worth taking a look at Blog entry about swipe animation in WPF Change the image on desired 'swipe-movement' :) Free animation libraries if you don't want to create the animation yourself

Programming a touch screen application with SWING

允我心安 提交于 2019-12-05 02:47:27
I would like to know what events my buttons in the UI of my application should have listen to? To mouse click? And what about the pressing and releasing events? Are they the same while clicking via touch screen? Thanks, Tomer Stewart Murrie Most touchscreens simply emulate a mouse, so if your needs are simple you don't need to do anything special - JButtons still fire ActionEvents, combo boxes still fire ItemEvents, etc. If you want to do anything fancy (multitouch, flick-scrolling, etc.) then you can use the regular mouse events (mouseClicked, mousePressed, mouseDragged etc.) and provide your

Cross-compiling ocaml apps for ARM

♀尐吖头ヾ 提交于 2019-12-05 02:32:47
I'm cross-compiling a touchscreen driver, which comes with an ocaml calibration application. I'm trying to compile the driver and the application for ARM, in particular, the Beagleboard, running Angström. It goes like this: ^_^[raziel@Bebop zytouch-driver-20081121]$ source /usr/local/angstrom/arm/environment-setup ^_^[raziel@Bebop zytouch-driver-20081121]$ make CC=arm-angstrom-linux-gnueabi-gcc arm-angstrom-linux-gnueabi-gcc -std=gnu99 -g -O2 -Wall -Wextra -Werror -Wstrict-prototypes -Wmissing-prototypes -c -o daemon/config.o daemon/config.c arm-angstrom-linux-gnueabi-gcc -std=gnu99 -g -O2

Touchscreen Kivy app for Raspberry Pi

扶醉桌前 提交于 2019-12-05 01:54:42
问题 Here's the scenario: I've written a gui using the python framework Kivy, and I want to run it on a raspberry pi with this touchscreen. I've done the installation fine, and TSLIB_FBDEVICE=/dev/fb1 TSLIB_TSDEVICE=/dev/input/touchscreen FRAMEBUFFER=/dev/fb1 nohup startx & gets the xwindow desktop gui running fine. I've been unable to get my kivy gui working, though. I was able to get a test tkinter application working ok, by setting the DISPLAY environment variable. I tried putting the following

Windows 8 Store applications as enterprise software

試著忘記壹切 提交于 2019-12-05 00:24:10
问题 I'm writing a Windows 8 Store application but the application is for internal uses within my company. The application needs to run on 100+ tablets so the installation process needs to be easy. So, I've been using the Windows 8 Store template to create my application but I now need to get this application on my devices. How can I do this without going through the Windows 8 store release process? I've sideloaded the application on a few tablets for testing but I needed a developers licence for

Registering a touch screen HID with RegisterRawInputDevices does not work

牧云@^-^@ 提交于 2019-12-04 19:36:42
I am trying to get raw input data from a Surface touch screen, using RAWINPUT API. Getting the devices list works good. But when I want to register the touch screen device with RegisterRawInputDevices, I have issues : the function returns false with 87 (ERROR_INVALID_PARAMETER) in GetLastError... I have tried different things that I read online but none work. I am using Interop on C# for very simple desktop console application, developping with Visual Studio 2013 on Windows 8.1. The target is a Surface Pro 3. The code doing the work with the API is hereunder... (sorry for the ugly editing). I

PyGame and touchscreen

人走茶凉 提交于 2019-12-04 18:48:55
I've made a pygame GUI interface with buttons who are activated when the user click on them. The GUI works well when i'm using my real mouse but when I run the GUI on the PITFT ( https://www.adafruit.com/product/1601 ), buttons do not respond to clicks ( even if i use a harder material than my finger like a stylus ). So the question is : Are Pygame click event compatible with the PITFT or are there a kind of "special" event made for it ? Here is the current mouse event i use in my code : def run(self): """Lance la boucle principale pour gérer les événements """ while True: event = pygame.event