throttling

How to implement fetch() from Firebase Remote Config in onStart() method?

混江龙づ霸主 提交于 2019-12-05 04:48:43
I'm trying to implement calling Firebase Remote Config fetch() method in onStart() . I thought it would be quite easy but after few attempts it isn't. First of all, I want to check for new config values as soon as the user opens the app and cache expiration time was exceeded . That's why I chose onStart() method to do this. At first I used standard approach: //called in Activity onStart() method public static void fetchRemoteConfigValues(Activity activity) { long cacheExpirationInSeconds = 43200L; firebaseRemoteConfig.fetch(cacheExpirationInSeconds) .addOnSuccessListener(activity, new

Limiting number of HTTP requests per second on Python

南笙酒味 提交于 2019-12-05 03:08:37
问题 I've written a script that fetches URLs from a file and sends HTTP requests to all the URLs concurrently. I now want to limit the number of HTTP requests per second and the bandwidth per interface ( eth0 , eth1 , etc.) in a session. Is there any way to achieve this on Python? 回答1: You could use Semaphore object which is part of the standard Python lib: python doc Or if you want to work with threads directly, you could use wait([timeout]). There is no library bundled with Python which can work

How do I pause the redraw in XNA?

你离开我真会死。 提交于 2019-12-05 00:55:55
I made an XNA image viewer, but it always redraws the scene, even if it's not changing, and it's making my netbook burn like hell, so I'd like it to pause drawing when nothing's changing. Reducing framerate to 1 is one way to keep it cool, but it results in laggy output. How do I prevent the redraw while there is no input? This problem was solved, but another problem was found — the game consumes a lot of CPU when its window is in focus, but when it's not, it only takes about 1% of the CPU. See this question for details on how to solve this other problem: How to reduce XNA game CPU usage while

RxJS throttle behavior; get first value immediately

巧了我就是萌 提交于 2019-12-04 23:47:01
Example Plunkr: https://plnkr.co/edit/NZwb3ol8CbZFtSc6Q9zm?p=preview I am aware that there are these 3 throttle methods for rxjs (5.0 beta.4): auditTime() , throttleTime() and debounceTime() The behavior I am looking for is the one lodash does by default on throttle: 1) Give me the first value immediately! 2) on consecutive values, hold values for given delay, then emit last occured value 3) when throttle delay expired, go back to state (1) In theory this should look like: inputObservable .do(() => cancelPreviousRequest()) .throttleTime(500) .subscribe((value) => doNextRequest(value)) But

How can I use Reactive Extensions to throttle Events using a max window size?

*爱你&永不变心* 提交于 2019-12-04 18:40:09
问题 Scenario : I am building a UI application that gets notifcations from a backend service every few milliseconds. Once I get a new notification i want to update the UI as soon as possible. As I can get lots of notifications within a short amount of time, and as I always only care about the latest event, I use the Throttle() method of the Reactive Extensions framework. This allows me to ignore notification events that are immediately followed by a new notification and so my UI stays responsive.

Can I throttle requests made by a distributed app?

狂风中的少年 提交于 2019-12-04 17:57:48
问题 My application makes Web Service requests; there is a max rate of requests the provider will handle, so I need to throttle them down. When the app ran on a single server, I used to do it at the application level: an object that keeps track of how many requests have been made so far, and waits if the current request makes it exceeds the maximum allowed load. Now, we're migrating from a single server to a cluster, so there are two copies of the application running. I can't keep checking for the

How to delay consuming messages in Apache Camel from ActiveMQ

醉酒当歌 提交于 2019-12-04 17:54:28
I have a requirement where I need to throttle by shaping (queuing) inbound traffic when client app sends more than 1000 requests in a 5 sec time span. The solution I followed is: I have a camel:throttle setting max requests to 1000 and timespan to 5 sec. When threshold is exceeded I am catching throttle exception and within the onException block, I am sending the throttled messages to an ActiveMQ request queue for further processing later as Camel is overloaded based on 1000 req/ 5 sec config. I am successful in implementing the above, however I would like to have Camel consumer to further

Processing rack_throttle exceptions in rails application

◇◆丶佛笑我妖孽 提交于 2019-12-04 15:41:08
How can i process errors generated by rack-throttle gem when rate limit is excedeed? Now i just get a response containing the following: Internal Server Error undefined method `each' for "403 Forbidden (Rate Limit Exceeded)\n":String Here is the stack trace ERROR NoMethodError: undefined method `each' for "403 Forbidden (Rate Limit Exceeded)\n":String /home/rkapitonov/.rvm/gems/ruby-1.9.2-p290/gems/activerecord-3.1.1/lib/active_record/query_cache.rb:45:in `each' /home/rkapitonov/.rvm/gems/ruby-1.9.2-p290/gems/activerecord-3.1.1/lib/active_record/connection_adapters/abstract/connection_pool.rb

CPU throttling in C++

我的梦境 提交于 2019-12-04 10:10:18
问题 I was just wondering if there is an elegant way to set the maximum CPU load for a particular thread doing intensive calculations. Right now I have located the most time consuming loop in the thread (it does only compression) and use GetTickCount() and Sleep() with hardcoded values. It makes sure that the loop continues for a certain period of time and than sleeps for a certain minimal time. It more or less does the job i.e. guarantees that the thread will not use more than 50% of CPU. However

Avoid app throttling when Electron is in background

北城余情 提交于 2019-12-04 04:50:50
Consider the following example: setInterval(function() { console.log(new Date()); }); If I run it with electron example.js under OS X, it opens up an icon in my dockbar and starts printing out the time on the console. If the app is not focused, however, after a while it starts throttling. I looked around and found that this is due to OS X power saving strategy. Now, what if I needed it to keep working in background? My app will be a daemon doing a little bit of something every now and then, and I can't have my users blankly staring at my app for ages. I found out here that I can do electron