2D Diamond (isometric) map editor - Textures extended infinitely?
问题 I'm currently developing a 2D isometric map editor. I display entity(cube, player) which contains points and textures. Each cubes are composed by 12 points.(12 points, but handled as 3 sides of 4 points when displayed by sfml(sf::VertexArray). (I know I include some '.cpp' times to times, I have a problem with my IDE(visual studio) which I'm trying to resolve, please do not care about it.) main.cpp #pragma once #include "globalfunctions.h" //global functions + main headers + class headers int