two meshes, same texture, different offset?
Using three.js, I'm working on a web page to display a flip cube (a.k.a. magic cube; see e.g. the video on this page ). On a flip cube, there are typically images that are spread out across multiple pieces of the cube. For example, the boat image shown above is spread across the faces of four cubelets. In three.js terms, there are multiple meshes that need to use the same image for their material texture, but each at a different offset. As far as I understand it, in three.js, offset is a property of a texture , not of a material or a mesh. Therefore, it would appear that you cannot have a