Three.js tile which has multiple textures using plane geometry
问题 So I am trying to build a 3D based world consisting of tiles. I have successfully managed to do this using the plane geometry and height values etc. But now I have come to a point where I possibly have to change everything. The problem is that I want a tile to have multiple textures (using a shader because I want to blend them). I was able to do this globally (so each tile would have same textures + using some uv mapping). However I fail to understand how I would be able to specify which tile