SDL OpenGL Rendering Issue
问题 I am just learning how to use SDL and openGL. I've been through the tutorials over at SDLTutorials.com. I am now trying to take things further and create a loading screen for an application; an oop menu system. I am starting off real simple to test things out. I have the main backdrop of the window done via a texture class. The two relevant functions are defined here: void Texture::Bind() { glBindTexture(GL_TEXTURE_2D, TextureID); } void Texture::RenderQuad(int X, int Y, int Width, int Height