testflight

Will submitting a build for TestFlight Beta Testing stop the Final Review Test for the same build?

China☆狼群 提交于 2019-11-27 22:59:26
The new TestFlight integration is great but it is generating a bit of confusion, and now that my app has been in 'Waiting for Review' status for over 10 days, i'm worried i don't fully understand it. I have an app Ver 1.1 Build 567 now selected for 'Final Review for the App Store'. It is currently in the 'Waiting for Review' status. Some time later, i toggled the TestFlight Beta Testing switch for that version and invited a few Internal testers. I have to questions that should seem obvious from reading the documentation but have eluded me so far. will toggling the 'TestFlight Beta Testing'

How do you view TestFlight crash logs?

不想你离开。 提交于 2019-11-27 21:49:32
问题 I have submitted my app to TestFlight and i have deliberately made the app on my device crash, but i don't see where i can see these crash logs. BTW i want to see other people's crash logs on the app, not the one in the settings menu. Anyone know? 回答1: In Xcode 6.3 crash logs have moved into Organizer window. It might take some time and a restart of the crashed apps for the logs to show. 回答2: Well, I'm not sure if this will help, but it helped for me: Go to iTunesConnect -> My Apps and choose

Detect if iOS App is Downloaded from Apple's Testflight [duplicate]

夙愿已清 提交于 2019-11-27 21:16:17
This question already has an answer here: How to tell at runtime whether an iOS app is running through a TestFlight Beta install 5 answers In the past I've had separate build configurations for production and beta builds distributed through TestFlight. This made it easy to make modifications to beta builds, such as exposing additional settings the app to let testers test things more thoroughly and see more technical information about the status of the app. Is there a way to check if an app has been distributed through Apple's TestFlight to make changes to how the app runs? Compiler directives

NSPhotoLibraryUsageDescription in Xcode8

放肆的年华 提交于 2019-11-27 17:59:05
Update : I attempt to add a String value to the "NSPhotoLibraryUsageDescription" key. And it works.My build version is now available on my TestFlight. ps: 构建版本 means Build Version But I want to know why Apple Store just let me add String value for "NSPhotoLibraryUsageDescription" key rather than "Camera Usage Description" or "Location When In Use Usage Description" ? And how to localize the info.plist. Old : I've uploaded many build versions to iTunes Connect.But TestFlight shows none of these build versions. Then I search this issue on stackoverflow. And I know this is caused by usage

Assets.car can't contain 16-bit or P3 assets if the app supports iOS 8 or earlier?

我是研究僧i 提交于 2019-11-27 17:31:29
Has anyone come across this error when uploading to iTunesConnect. Upload precess gets to "Verifying assets with iTunes store" the I get the following error: I am working with xCode8, embedding a custom sticker app within an existing iOS application. I have temporarily removed sticker assets and included apple sample message icons to test if it was my sticker assets that were causing the issue, however when validating I receive the same error. Any thoughts? In short: There are pictures in your bundle that have a non-supported format. You can either adjust the format of these images or increase

How to prevent iOS crash reporters from crashing MonoTouch apps?

淺唱寂寞╮ 提交于 2019-11-27 16:53:00
There are plenty iOS crash reporting libraries in iOS, including TestFlight and HockeyApp . If you don't want to depend on services, you can still use libraries like PLCrashReporter . Binding these libraries is fairly trivial because their public API usually consists of a couple of classes with several initialization methods. However, when trying to use TestFlight, and later HockeyApp in our application, our app began to randomly crash. Turns out, this is a known issue reported several times , but Xamarin doesn't warn about it, it is relatively obscure and we found it the hard way. We have

I can't add testers to iTunes Connect: Users and Roles → TestFlight Beta Testers → Internal

◇◆丶佛笑我妖孽 提交于 2019-11-27 15:55:35
问题 I'm a developer for a small company's team. I am trying to set up Apple's TestFlight service. I have a Beta submitted for a new release. I have turned on TestFlight testing for this build. However, when I try to invite testers, I am told that I need to enable some users for this role. When I go to the "Users and Roles – TestFlight Beta Testers – Internal" section of iTunes connect, I see the list of other people in the company's team. There is a check mark to the left of each person to select

Error Upload TestFlight : Invalid IPA / dSYM not found

我的梦境 提交于 2019-11-27 13:57:43
问题 This shown on TestFlight web after uploaded. "Invalid IPA: Couldn't find executable specified in Info.plist - check the value of your CFBundleExecutable key." while on Testflight desktop application, shows dSYM not found , hence couldn't upload. this issue suddenly appear after I upgraded XCode 4.5 with ios6. anyone has experienced before, kindly share, and any solutions would be appreciate. thanks in advance. 回答1: I had the same problem, but I've solved it. It has to do with your

Crashlytics not reporting crash in Release mode

◇◆丶佛笑我妖孽 提交于 2019-11-27 13:19:11
问题 Crashlytics has been installed in the app in question for a couple of releases now. It's been working great. But as we prepare the next release Crashlytics has stopped reporting crashes in Release mode. Here are the things I can think of that have changed since our last release. Xcode 7.1. The last release was prepared with Xcode 6. We upgraded to Fabric. We're testing the app on iOS 9.1. Anyway, with all those changes crashes are still being reported just fine in Debug. Just not in Release

Difference between internal and external testers in iTunes Testflight beta testing?

你说的曾经没有我的故事 提交于 2019-11-27 10:42:52
问题 Can anyone please explain in complete details the difference between internal and external testers in iTunes Connect Testflight beta testing? The difference here is just too brief. Does internal testers need to add UDID's of upto 10 devices? Or did apple completely removed UDID requirement now? Can someone please explain what needs to be done to distribute and test app of upto 1000 users? If I have the clients iTunes Connect credentials, how do I share the app from his own account? I know