testflight

Why are some files not correctly installed when installing via TestFlight?

戏子无情 提交于 2019-12-11 01:32:09
问题 I distribute my iOS apps to my client with TestFlight for beta-testing. The problem is that we both experienced weird problems/behaviors with these apps when installing from TestFlight, which were fixed when uninstalling/reinstalling the apps (still from TestFlight). I don't see anything in my code explaining why a uninstall/reinstall is required (no CoreData migrations, no change in file storage usage, or other things like this). I'm quite confident that things will go better for end users

Can not find reason for crash test flight

六眼飞鱼酱① 提交于 2019-12-11 01:07:31
问题 Just one of my test flight beta testers has reported a crash. I have for 2 months now been scratching my head as to why it crashes for them and no others. I am unable to replicate the crash myself so have to submit a new build through the test flight system with iTunes connect and wait for user to test it before I know if I have made progress or not. This is very slow and tedious process and so I am here to plead you for your knowledge and help me first understand why the app crashes only for

UIMenuController not working as expected, canPerformAction not getting fired

╄→尐↘猪︶ㄣ 提交于 2019-12-10 22:47:11
问题 I ran into a problem lately. The UITapgesture working on simulator perfect and even while debugging directly on the device (iPhone 4, iOS 5.0.1) but when I package the app (Dep_Target iOS4.0m Base_SDK iOS5.1(latest)) for adhoc distribution and send it to client the gestures doesn't work. I then installed the build via test flight on the same device which I am using for debugging, the gesture doesn't work on it. I rechecked everything, I am using same build for distribution. Any help will be

iOS app version and build numbers for iTunesConnect TestFlight

老子叫甜甜 提交于 2019-12-10 22:01:53
问题 My question relates to the restrictions in iTunes Connect for Version and Build number. We are only allowed 3 non-negative integers and the Build number has to be incremental. I am setting up a Jenkins job to automatically upload my builds to iTunes Connect so that testers can then download them. Problem: How do we ensure an incremental build number? Even if we did manually change it in Xcode before every commit (which seems wrong) there are more than one dev working on the project so there

Custom UINavigationBar works on simulator but not on released version

耗尽温柔 提交于 2019-12-10 21:57:14
问题 I'm hoping to get some insight into an issue I've been struggling to wrap my head around for the past few hours. I have a custom UINavigationBar that is being configured in application:DidFinishLaunchingWithOptions by calling the following method: [[UINavigationBar appearance] setBackgroundImage:[UIImage imageNamed:@"NavBar"] forBarMetrics:UIBarMetricsDefault]; When I run my application in XCode (both in the Simulator and on an actual device that is plugged in to the computer), this works

Is it possible to upload an iOS app to App Store for internal testing from Xcode 7 beta?

亡梦爱人 提交于 2019-12-10 18:54:59
问题 Is it possible to upload an app archive to the App Store in Xcode 7 beta for internal testing with Test Flight? Has anyone been able to do that? Note: I am asking about submission for prerelease internal testing with Test Flight . I am well aware that releasing the app to the public is not possible from beta versions of Xcode. Update I was able to use Xcode 7 beta and upload binary to the App Store's prerelease section. After that I was able to open it from the Test Flight. Code Signing

iTunesConnect (Testflight) prerelease testing is over. The app goes to App Store. Can it have the same version number as beta?

时间秒杀一切 提交于 2019-12-10 16:49:10
问题 I mean: if beta say v2.2.4 build 1234 proves to be good, and will make its way to the App Store (this means the final release version will be the same (v2.2.4 build 1234). Will beta testers be able to "update" to the App Store version (which has the same version/build no.) to avoid their app become unusable after 30 days (when testflight beta validity ends)? Or, is it even wise to use the same version/build number used in the last successful beta on the production version? 回答1: Short Answer:

Unavailable message in TestFlight Beta

Deadly 提交于 2019-12-10 15:29:56
问题 I am seeing "Unavailable" message in TestFLight Beta App in iOS8. Please find the attached screenshot, please tell me how to fix this issue. 回答1: I get this all the time. In iTunes Connect, remove yourself as a tester, save, add yourself back, save, then open the beta build through the new invitation email you receive. 回答2: Make sure that the same version (i.e 2.4.1) your'e testing was not approved to sale. When a version is approved for sale by Apple, it becomes unavailable for testing.

Maximum Testers in TestFlight

 ̄綄美尐妖づ 提交于 2019-12-10 14:47:32
问题 What is the maximum number of testers that i can add to TestFlight Account? Is there any limitation? I have created and built iPhone application and uploaded to TestFlight. Then I added a Tester. He could download and install that. Since I am using Free account of Test flight, I would like to know its limitations. 回答1: NOTE : T his answer applies to the old testflightapp.com services. The rules have changes now that Apple owns TestFlight. You are limited, by Apple, to only having 100 Ad Hoc

Xcode 11 beta can't upload app to TestFlight

我怕爱的太早我们不能终老 提交于 2019-12-10 13:55:30
问题 I am trying to distribute my app to TestFlight, and currently my app requires iOS 13 as well as NFC access. I do not intend to release my app until iOS 13 comes out of beta, however I would like my QA team to be able to test it. I can build and archive the app from Xcode 11 beta, however if I try to upload it I get the following errors: App Store Connect Operation Error ERROR ITMS-90087: "Unsupported Architectures. The executable for myappsname.app/Frameworks/SomeNFCFrameworkIWrote.framework