Observable.Interval not updating UI with expected frequency
问题 I am trying to simulate the behavior of a clock. For that, I create an Observable.Interval that, after a specified time interval, updates the value of a property by the equivalent amount of time. The value is data-bound to the GUI. The problem is: the "clock" runs quite slower than expected, that is, it takes longer than one second for the clock value to increase one second. The finer the desired time resolution (the value of MILLIS_INTERVAL below), the worse the problem gets (I tested it