storage

How to retrieve images from cache memory in picasso?

一个人想着一个人 提交于 2019-11-27 06:17:03
问题 I am using picasso library for loading images .In default picasso, It uses internal cache memory for loading images.But as per my app configuration ,i have to use external cache memory(Cache on Disk). so i used this code for Cache on Disk File httpCacheDir = new File(getApplicationContext().getExternalCacheDir(),"http"); long httpCacheSize = 10 * 1024 * 1024; // 10 MiB HttpResponseCache.install(httpCacheDir, httpCacheSize);} Picasso is flexible. So now it caches images in external Sd card..

It is possible to get total storage capacity?

﹥>﹥吖頭↗ 提交于 2019-11-27 06:16:00
问题 i know how to get free capacity on internal memory and on external storage. But i want to know max capacity of internal memory and max capacity of external storage, but i can't find any info about it on google it is possible to achieve it? thanks 回答1: Some new methods were introduced in API 18. This is the code I used to get total storage (internal + external). private static final long KILOBYTE = 1024; StatFs internalStatFs = new StatFs( Environment.getRootDirectory().getAbsolutePath() );

How to store HashMap on Android?

为君一笑 提交于 2019-11-27 06:15:21
问题 So, I'm trying to store HashMap on Android. I think it's better to use internal storage, but I don't understand how to save HashMap in it and then read it later . Can someone explain how to do that properly, please? There are counters with their own names and values. I want to load them onсe when some activity was started, work with them (change, delete, add new), and then save that data to use next time. Right now I use HashMap because it's easy to delete/add values. HashMap<String, Integer>

Save webview content to android storage and load it

邮差的信 提交于 2019-11-27 05:46:41
问题 I want to make an android application which has a webview layout. This is the criteria of my application: The first time the application starts, webview loads an url (maybe facebook, google, etc..) webview.loadUrl("http://www.google.com"); After it loads the url, the application saves the loaded url to HTML View (file.htm) in a "specific place" in android's internal storage. So, let's say i open "google.com", the application saves the google's web page to HTML file (let's say the filename,

Android: Save file permanently (even after clear data / uninstall)

删除回忆录丶 提交于 2019-11-27 05:20:51
I would like to know if there is a way to store a small amount of data permanently. By permanently I mean I want the data to persist even if user clears app data / uninstalls app. I know that shared preferences and databases are deleted when user clears app data / uninstalls app. I also know that I can save stuff on SD Card, but what if device does not have SD Card / SD Card is unmounted? I think that the best option would be to save the data on device internal memory, but is it possible to do that without getting the data deleted when clears app data / uninstalls app? You shouldn't do that,

Image upload storage strategies

China☆狼群 提交于 2019-11-27 05:00:33
问题 When a user uploads an image to my site, the image goes through this process; user uploads pic store pic metadata in db, giving the image a unique id async image processing (thumbnail creation, cropping, etc) all images are stored in the same uploads folder So far the site is pretty small, and there are only ~200,000 images in the uploads directory. I realise I'm nowhere near the physical limit of files within a directory, but this approach clearly won't scale, so I was wondering if anyone

C++ string literal data type storage

青春壹個敷衍的年華 提交于 2019-11-27 04:47:59
void f() { char *c = "Hello World!" } Where is the string stored? What's the property of it? I just know it is a constant, what else? Can I return it from inside of the function body? it is packaged with your binary -- by packaged I mean hard-wired, so yes you can return it and use it elsewhere -- you won't be able to alter it though, and I strongly suggest you declare it as: const char * x = "hello world"; David Pfeffer The string is stored in the data area of the program. This is completely compiler, executable format, and platform dependent. For example, an ELF binary places this in a

Write file to location other than SDcard using Android NDK?

扶醉桌前 提交于 2019-11-27 04:32:22
Is there any other way to write a file somewhere else than on the SD card? I tried many different path on the filesystem but fopen always return NULL, except for any file that I write/read inside the /sdcard/... Is there something else equivalent to: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> That allow you to write like on the file system or something? You can always access the directory in which your app is placed. This directory is usually : data/data/<Your_package_name_usually com.android.appName>/files/<your_filename> but better use getFilesDir() to ensure

“Not allowed to load local resource: file:///C:…jpg” Java EE Tomcat

最后都变了- 提交于 2019-11-27 04:21:20
I'm trying to retrieve a picture from my file system after a good storage,(instead of putting it in the database I copy it to the disc and i put the path to the db) I had store the picture to c:\images\ folder and supposing that the name the complete path is c:\images\mypic.jpg when I try to retrieve it a set the img src attribute to <img src="c:\images\mypic.jps"> by using some java code in the browser console I found this error Not allowed to load local resource: file:///C://images//mypic.jpg Question: how to fix these path problem ? where Should I store the pictures ? and from where should

how to check internal and external storage if exist

强颜欢笑 提交于 2019-11-27 03:49:32
How do i know if there are internal and external storage in android pragmatically? does anyone how to know how to check both internal and external storage thanks in advance it's already explained in android documentation . Code taken from documentation boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {