storage

NodeJs - Loopback : How to upload file on google cloud storage

杀马特。学长 韩版系。学妹 提交于 2020-01-03 03:10:10
问题 In loopback framework, we have a module LoopBack Storage Component. It's support for many clouds except Google Cloud Storage. But I have to use Google Cloud. 回答1: It should support Google out of the box because it uses pkgcloud lib which has support for Google Cloud. Try simply adding a config entry to the providers.json file. For more info on how to do that check Loopback storage component documentation and also pkgcloud config format for Google Cloud. I'd just try something like this in the

return value of chrome.webRequest.onBeforeRequest based on data in chrome.storage

纵然是瞬间 提交于 2020-01-02 10:45:21
问题 I am trying to to block certain webrequests in my google chrome extension based on data stored in chrome.storage.local. However I can't find a way to return "{cancel: true };" inside the callback function of onBeforeRequest.addListener. Or to access data from storage.local outside of it's respective callback function due to the asynchronous way of chrome.Storage.local.get(). Here is my relevant code. chrome.webRequest.onBeforeRequest.addListener( function(info) { chrome.storage.local.get(

return value of chrome.webRequest.onBeforeRequest based on data in chrome.storage

给你一囗甜甜゛ 提交于 2020-01-02 10:43:57
问题 I am trying to to block certain webrequests in my google chrome extension based on data stored in chrome.storage.local. However I can't find a way to return "{cancel: true };" inside the callback function of onBeforeRequest.addListener. Or to access data from storage.local outside of it's respective callback function due to the asynchronous way of chrome.Storage.local.get(). Here is my relevant code. chrome.webRequest.onBeforeRequest.addListener( function(info) { chrome.storage.local.get(

return value of chrome.webRequest.onBeforeRequest based on data in chrome.storage

落花浮王杯 提交于 2020-01-02 10:43:34
问题 I am trying to to block certain webrequests in my google chrome extension based on data stored in chrome.storage.local. However I can't find a way to return "{cancel: true };" inside the callback function of onBeforeRequest.addListener. Or to access data from storage.local outside of it's respective callback function due to the asynchronous way of chrome.Storage.local.get(). Here is my relevant code. chrome.webRequest.onBeforeRequest.addListener( function(info) { chrome.storage.local.get(

Store and update a Swift Dictionary in NSUserDefaults Xcode

大城市里の小女人 提交于 2020-01-02 08:40:08
问题 I would like to store and update a Dictionary when a user enters a value. Everything seems to function until this code, and the application crashes: override func viewDidLoad() { super.viewDidLoad() if NSUserDefaults.standardUserDefaults().objectForKey("dict") != nil { answersSaved = NSUserDefaults.standardUserDefaults().objectForKey("dict") as [String:String] } } The error message says "anyObject is not convertible to [String:String]. It offers to add ! after the as but then the app crashes.

Is it a good practice to save a base64 string on the Database?

痴心易碎 提交于 2020-01-02 01:21:07
问题 i'm developing an android application when the user can send a image to my webservice. Currently on my WebService i get a Base64 string and save it in a table on my database. My question: Is that a good practice? Because as far as i know the Base64 string is a heavy string. My concern is about the db performance, like when this table gets bigger than 10000...100000 records. Or should i avoid this behavior? Eg.: Isntead off store the Base64 string on the database, i could recover the image and

Django upload file into specific directory that depends on the POST URI

こ雲淡風輕ζ 提交于 2020-01-01 08:48:48
问题 I'd like to store uploaded files into a specific directory that depends on the URI of the POST request. Perhaps, I'd also like to rename the file to something fixed (the name of the file input for example) so I have an easy way to grep the file system, etc. and also to avoid possible security problems. What's the preferred way to do this in Django? Edit: I should clarify that I'd be interested in possibly doing this as a file upload handler to avoid writing a large file twice to the file

Java disk-based key-value storage

对着背影说爱祢 提交于 2020-01-01 08:43:29
问题 Is there an efficient Java implementation of a filesystem-based key-value storage with the following features: Store, overwrite, and retrieve byte arrays by a unique ID (may be assigned by the storage) No memory caching (read means read from file system, write means write to file system immediately) Total data size up to few terabytes Number of stored objects up to hundreds of millions Manageable number of file system objects (to move/copy/delete entire storage on file system level) Will

Collecting Credit Card Information - not to collect payment

China☆狼群 提交于 2020-01-01 04:37:05
问题 I am working in PHP on a Linux server with MySQL. I have a requirement (that I have attempted to talk them out of) to collect credit card information from users so that our company can use the card numbers to hold hotel rooms for a conference. We will not be charging the cards ourselves at all, but instead just sending them to the hotel. I then need to be able to download a CSV file and each time someone signs up an email to go to the admin with all the information. I tried to explain that

Unity and Oculus Go. Read/Write on the internal storage

只谈情不闲聊 提交于 2020-01-01 03:45:27
问题 I'm building a Oculus Go App with Unity. I'm trying to create a txt file in the internal storage of the GO. (The one you see when you plug the HMD to your PC). I tried those differents paths, none of them seems to work : Application.persistentDataPath /mnt/sdcard/myFolder //storage/emulated/0/Android/data/myFolder. If someone knows the correct one that would be cool Thank you ! 回答1: This is the write function: File.WriteAllText(Path.Combine(_directoryPath, fileName), _text, System.Text