SpriteKit - Return to a persistent scene in the same state it was left in.
问题 The concept of being able to return to a previous scene from where you left off is briefly mentioned here: https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/DesigningGameswithSpriteKit/DesigningGameswithSpriteKit.html Other than that I can't find any more documentation on the subject. I know in other frameworks like Cocos2D you can pop scenes on a stack, and even have multiple scenes running at the same time. How do I get this to work in SpriteKit