Node movement lag in Spritekit, Xcode
问题 In my game I have a node that the player controls with the PanGesture . When the PanGesture function is called, it adds its velocity to that of the Node in question, making it move. However, I have encountered a problem where the Node (under specific yet inconsistent circumstances) moves slower and not as smoothly as intended. When I start the application it (sometimes) has the correct movement speed. As soon as I "die", and restart (remove all nodes and recognizers, restart the scene, remake