scaleMode .fill not filling the scene view on iPad
问题 I created my game using the Universal images of dimensions 1136x640 (@2x) and 2208x1242 (@3x) for my start background. I changed the scaleMode property to .fill for iPad but it just fills the center with black borders all around. I thought .fill was suppose to extend the width and height to fill the scene view. I found a sample universal project that I tested and the images scaled with .fill for the iPad. They used, 568x320 (@1x), 1136x640 (@2x) and 1704x960 (@3x) for their images. I copied