SKPhysicsJointFixed doesn't keep nodes together while moving one
问题 I've created 2 SKSpriteNodes, and connected them by a SKPhysicsJointFixed, to keep them stuck together. The problem is when I apply a SKAction.move(by:, duration:) to the first, it moves alone. why is that, and how can I move them together? I've searched a lot, but can't seem to find any new or useful information. Please help. Thanks in advance. Here's the code: import SpriteKit class myGame: SKScene { var node1: SKSpriteNode! var node2: SKSpriteNode! func createNode(_ position: CGPoint,