SpriteKit SKPhysicsBody with Inner Edges
问题 I have created an SKSpriteNode called let's say Map that has an edge path that I have defined (some simple polygon shape). What I am trying to figure out is how to add several other edge paths that would act as interior edges of the Map . As if the "map" as a whole did in fact have holes . Some sort of inner boundary shapes that could act with Map as a whole: one edge path (as shown below) © I understand that there is a method that allows for creating an SKPhysicsBody with bodies (some