Constant speed orbit around point with SKNode
问题 My objective is to have secondBody 'orbit' firstBody with a constant velocity (500 in this case). Based on Constant movement in SpriteKit I have implemented the following: override func didMoveToView(view: SKView) { physicsWorld.gravity = CGVector(dx: 0, dy: 0) let firstNode = SKShapeNode(circleOfRadius: 10) addChild(firstNode) firstNode.position = CGPointMake(CGRectGetWidth(frame) / 2.0, CGRectGetHeight(frame) / 2.0) let firstPhysicsBody = SKPhysicsBody(circleOfRadius: 10) firstPhysicsBody