What is causing my SKAction timer to behave strangely?
问题 Okay, I have a scene in which I have this method, createSceneContents , that gets called when didMoveToView gets called. In this method I have a couple of things that create the scenes, including a timer that spawns nodes like this: self.spawningSpeed = 1.5; self.enemyData = [[Enemy alloc]init]; SKAction *wait = [SKAction waitForDuration:1.5]; SKAction *run = [SKAction performSelector:@selector(spawningEnemy) onTarget:self]; self.spawnAction = [SKAction repeatActionForever:[SKAction sequence: