Keep relative positions of SKSpriteNode from SKShapeNode from CGPath
问题 I have an array of array of coordinates (from a shapefile), which I'm trying to make into a series of SKSpriteNodes. My problem is that I need to keep the relative positions of each of the shapes in the array. If I use SKShapeNodes, it works, as they are just created directly from the path I trace, but their resources consumption is quite high, and, in particular I cannot use lighting effects on them. If I use SKSpriteNodes with a texture created from the shape node, then I lose their