Create \(Use) SKView as \(in a) factory \(static class)
问题 I want to make an SKView I can use as a factory to make SKShapeNodes and "render" them to textures. But I can't find how I would initialise such a thing, and am having no luck, at all. How do I make a standalone SKView for this purpose? Or is there a better way to do this that avoids using the gamescene? Here's my FUTILE Effort at making a factory, this complains that texture(from: ) is ambiguous . I have no idea what that means. import SpriteKit class Make: SKView{ static func circle() ->