Shader performance data maybe unavailable due to deployment target older than device version
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问题 In a nutshell, I just want to know if I should be concerned about this issue: runtime: GPU Frame Capture : Shader performance data maybe unavailable due to deployment target older than device version The device I am using is running iOS 12.0, and when I had the app set to target iOS 12, this issue was not appearing. However, after I changed the app's target to 11.4, this appeared. Based on my reading of it, and the performance of my app following the change, I do not think this is of any real