Swift - SpriteKit CGPoint Alignment
问题 I'm working on a project in swift and I am able to make a sprite. I am trying to make a sprite at a number of different locations. As a test I replaced the code in the game scene to be: class GameScene: SKScene { override func didMoveToView(view: SKView){ let wall = SKSpriteNode(imageNamed: "Wall") wall.position = CGPoint(x: 289, y: 0) } } What I do not understand is this code makes a sprite in the lower left corner. As expected in the y direction only half of the sprite shows, but the x