sparrow-framework

SPTween freezes when dragging/zooming a view inside UIScrollView

心不动则不痛 提交于 2019-12-25 08:19:26
问题 I am using Sparrow framework. I have been playing with moving sprites around using SPTween and SXParticleSystem. The problem is when I move or resize a view inside UIScrollView, those tween and particles just freeze. When I end dragging, the sprite moves again, not from where it froze but they move from where they should be if it weren't frozen. How can animate those sprites along side with other animating UIKit elements. I did try to use CoreAnimation (UIView animation) and drag the

Cocos2d-iPhone or Sparrow for first time 2D iOS game development?

送分小仙女□ 提交于 2019-12-12 08:18:11
问题 I've just gotten basic UIKit down. I've made several personal apps and such, but now I'm ready to move on to a game with some other developers. Both of these frameworks look powerful and have tons of bells and whistles. Does anyone have a preference? Are there pros and cons when compared to each other? They both seem to have similar syntax and performance. 回答1: while working as a game developer specifically for ios, cocos2d is best suitable.Some of the reason are as: 1.Open source and

Sparrow or Cocos2D for iPhone 2D game?

一个人想着一个人 提交于 2019-12-07 02:46:40
问题 I want to develop a game for iPhone. For 2D game development in iPhone which one of these would be better in the long run....Sparrow or Cocos2D? I've seen that there is a scarce documentation for Sparrow framework but Sparrow forum says it is easier to develop games in Sparrow as compared to Cocos2D. So, where should i start with? 回答1: Cocos2d is thoroughly developed, and there are several books and a myriad of forums on the subject. I don't know too much about Sparrow. "Easy" is a relative

Sparrow or Cocos2D for iPhone 2D game?

a 夏天 提交于 2019-12-05 08:11:05
I want to develop a game for iPhone. For 2D game development in iPhone which one of these would be better in the long run....Sparrow or Cocos2D? I've seen that there is a scarce documentation for Sparrow framework but Sparrow forum says it is easier to develop games in Sparrow as compared to Cocos2D. So, where should i start with? Cocos2d is thoroughly developed, and there are several books and a myriad of forums on the subject. I don't know too much about Sparrow. "Easy" is a relative term. If I were you, learn cocos2d. Edit: since this question was asked, there's Apple's SpriteKit and a game

“Cannot find interface declaration for NSObject”?

て烟熏妆下的殇ゞ 提交于 2019-11-28 23:35:42
So I've done some research into this issue, but I haven't found anything similar just yet... So I'm coding a game in Obj-C using Xcode and Sparrow Framework. I've been working on the simulator up until this point, and it's all been going fine. But when I switch to running it on my device, I get all sorts of errors for things that should be standard, e.g. "Cannot find interface declaration for NSObject", "Unknown type name 'NSMutableArray'" etc. I've already got #import in each class, so you would think that it shouldn't happen, right? I get the feeling that it's just a line or two that needs

“Cannot find interface declaration for NSObject”?

陌路散爱 提交于 2019-11-27 15:07:09
问题 So I've done some research into this issue, but I haven't found anything similar just yet... So I'm coding a game in Obj-C using Xcode and Sparrow Framework. I've been working on the simulator up until this point, and it's all been going fine. But when I switch to running it on my device, I get all sorts of errors for things that should be standard, e.g. "Cannot find interface declaration for NSObject", "Unknown type name 'NSMutableArray'" etc. I've already got #import in each class, so you