Not appearing all level after SKTransition
问题 I am trying to do a transition between game menu and the first level. But instead of all Level1 (it is built by using an Level1.sks file(here I have designed a level) and Level1.swift(here I have created my "hero" etc.)) on the screen appears just hero, but no locations that was designed in Level1.sks. How I can resolve this problem? override func touchesEnded(touches: NSSet, withEvent event: UIEvent) { for touch: AnyObject in touches { let location = touch.locationInNode(self) if (playbutton