Connect Physicsbodies on TileMap in SpriteKit
问题 I use the following function to append physicsbodies on tiles from a SKTileMapNode: static func addPhysicsBody(to tileMap: SKTileMapNode, and tileInfo: String){ let tileSize = tileMap.tileSize let halfWidth = CGFloat(tileMap.numberOfColumns) / 2 * tileSize.width let halfHeight = CGFloat(tileMap.numberOfRows) / 2 * tileSize.height for row in 0..<tileMap.numberOfColumns{ for column in 0..<tileMap.numberOfRows{ let tileDefinition = tileMap.tileDefinition(atColumn: column, row: row) let