Folder of images: create and fill SKShapeNodes, 1 of each
问题 Is it possible to create a folder and have SpriteKit go through that folder, find each image (regardless of name), and create a SKShapeNode for each in that folder (regardless of how many there are)? Assume all images are the same size, and all .png files ready to be used as unique images as textures for filling SKShapeNodes, and that all SKShapeNodes will be the same size. I want to know, once done, how many shapes have been created, and have them uniquely named based on the name of the