SpriteKit Weird 'PKPhysicsBody' Crash
I am trying to implement a simple category for SKPhysicsBody that will allow me to apply 'perfect bouncing' to a physics body. What this will simply do is when perfectBouncing = YES the following will happen: restitution = 1.0 linearDamping = 0.0 friction = 0.0 However, when I try to use my implementation as shown below, I get a weird crash telling me that I can't send perfectBouncing messages to PKPhysicsBody , which is a class that I never refer to and doesn't exist in my project or to my knowledge in the SpriteKit SDK. And yes, the catagory is being imported. Crash Message -[PKPhysicsBody