SKLightNode performance issues
问题 I've been experimenting with SKLightNode in SpriteKit (new in iOS8) and, even in a really simple test case, I've been getting terrible performance. For instance, with a single light source on a solid color SKSpriteNode I get 13.2 FPS on a 3rd generation iPad . If I add a second light source , it drops to an abysmal 7.7 FPS . The WWDC session video What's New in SpriteKit mentions that you might get less than 60 FPS if you have more than one light on the same sprite, but I can't even get 60